The message dialer is a work-in-progress where I’m trying to figure out an alternative UI from the present smartphones sms function. The alternate direction I took was with the rotary dial to text, because it had tactility and sounds from the actual mechanism. Through the making process I learned the next project has to be more specific towards an obsolete device’s functionality or mechanism. I started comparing devices from past and the present, but It is much more crucial to investigate and experiment with the qualities and uniqueness for each device. Moving forward I plan not to directly connect a device with its precursor, but rather explore a unique feature from an obsolete device and highlight its alternate history.


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In collaboration with Andrew Friend, Sitraka Rakotoniaina, Aaron Fooshee, Gene Lee, Matt Kizu and Tim Kim

Prophecy Program is a collaborative summer research held at Media Design Practices, ACCD, Pasadena, CA. The research was led by Andrew Friend and Sitraka Rakotoniaina.

The Prophecy Program is an exploration of possible human capabilities to sense future events, as well as an examination of the nature and language of the scientific experiment.

As opposed to a scientific experiment, whereby the compiled data can be of critical importance, the program is interested in the relationship between audience and science, vulgarisation, and accurate measurements, emerging from the original claim and intention, and the creation of beliefs and/or skepticism based on the aesthetics of the test.

*most of the objects seen below are hand fabricated from the researchers

Pre-cognition test rig, Mk.1
The ‘Pre-cognition test rig’ subjects individuals to a randomised ‘event’, one of the six cannons surrounding the participant will fire.

Trigger Mechanism

Monitoring Devices
Physiological data from the test subjects is monitored (EEG (Beta, Delta, Theta, Gamma), pulse, breathing, sweat) via bespoke mechanical chart recorders.

Biological Drone
Experiment exploring bioenergetic capabilities of plants to sense humans intentions, autonomous biological drones could operate overhead monitoring human activity and emotions below.

Waiting Tower
Test apparatus for trained remote viewers pitted against seismographs, exploring accuracy and specificity of psi and experience in landscape.

Instructor: Ben Hooker
In collaboration with Yoon Choi

The human body carries about 100 trillion microorganisms in its intestines, a number ten times greater than the total number of human cells in our body. Of the 100 trillion microorganisms, bacteria make up most of that microorganism. Experimenting with mice, scientists have found that bacteria affect personality and behavior. Through our project we have explored this direct link between bacteria and the host's personality and behaviors.

This newfound knowledge could be employ by companies to impact, control, or better service the population at a larger scale. Just like the Human Genome Project, the Human Microbiome Project was launched in 2008 for such task. We did a series of surveys about people's personalities to find out what they would like to modify, and created a service.

Mircobiome Rehabilitation Lab would be a service where the lab would with your microbiomes. It was a way for people to understand an influential ecology living inside our body. It was also a test for individuals to have control over the ecology and who they wanted to be.

"mrl" workshop_01

"mrl" workshop_02

exploration: ecology in abandoned places

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Salton Sea

"micro zoo" site exploration: The Old Zoo @ Griffith Park

"micro zoo" workshop idea (inspired by endless youtube research)

Instructor: Phil van Allen
In collaboration with Walt Chiu

The promise of mass sensing is that we could discern patterns of causation or correlation not detectable by us. But what does this mean? With the promise of micro-registration of every flicker of the attention span comes the promise of knowing too much. How do we function in a world where everything is connected?

This project started with a simple premise: getting to school on time. If it rains, traffic is likely going to be worse than usual and i would like to receive a text alert 10 minutes before my normal departure time, so i could start the day more prepared.

How do we tailor our sensing activity so that we could get the right message under the necessary condition, even when we are asleep? Maybe it’s the right time to start outsourcing all the peripheral decision-making and worries that keep us awake at night and let an algorithm dispense our worry for us......

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Instructor: Elise Co

TE DOY MI MANO is an additional device that helps illegal immigrants or “hope-seekers” cross the border from Mexico to USA. The hope-seekers face many dangerous obstacles when crossing the border. From dangerous natural elements from the Sonora Desert to abduction, rape and border control units. There are people, systems and devices that help the hope-seekers in their circumstances. TE DOY MI MANO is a hidden waypoints, which add to the existing pool of systems and devices. These plants are a part of a family that is placed throughout the desert. Each plant will tell you where their sister, brother or cousins are for the hope-seekers who are taking this dangerous journey. Mainly each plant will tell what lies ahead, what to expect from the specific area and how to continue. TE DOY ME MANO main purpose is to give a lending hand to the hope-seekers in reaching their destination.

discreet & abstract map of the cactus family

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Instructor: Elise Co

21st Century Table Etiquette is a system that gives individual smartphone users a hindrance for using their phones. In this system, people must put their phones on the smartphone placer. The people would interact, and could pick up their smartphones. Once they do (or even a slight detection), the sensor on the placer will trigger the cube to rotate erratically towards that area. It would also gather the amount of time of the phone was off the placer. After the interaction between the people, the person with the least time on the placer would gain all the information during the interaction.

Instructor: Benjamin H. Bratton
In collaboration with Gene Lee, Eric Battin, Nancy Kwon, Yoon Choi, and Divya Gaitonde

Nanoskin // Engineered skin to enhance, displace, and share tactile experience through disconnected, anonymous service providers. How might skin as an extension of ourselves, beyond our physical confines change our expression of intimacy and what new services would emerge out of this focused disconnect? How does one participate in communal skin, and what does it mean to recall and reprogram touch.

The following images are studies for our scenarios.

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Remote Skin
Experiencing sensing through receiving that sensation from a remote location. In this scenario, you can sense the experience by connecting your body with of another remote body. By using this remote body you can acquire any type of service that your body can sense through the skin from anonymous service provider. As a group, we discussed the idea of hacking this scenario. Since it’s anonymous, it would be hard to identify without any gateway.

New Taste through Nano Gastronomy
Food science has been taken advantage of many technical innovations from scientific disciplines. In our Nanoskin scenario, the physical and chemical transformation of ingredients has been removed but sensation of tastes: sweetness, sourness, saltiness, bitterness, and umami. Nanoskin food service can bring a thrilling combination of textures and flavors in molecular level. It has nothing to do with functional structure but entertaining your sensations by embedding nanosensors on taste buds.

Taste through Sound Waves
When eating we can taste through sweetness, sourness, saltiness, bitterness, and umami. Then why not taste food through sound waves. We frequently ask people, “What’s your taste in music?” With this device we can use the different attributes in sound waves (frequency, amplitude, and phase) and remapped it to food in correlation to its composition: size, temperature, mass, etc. It will not be replacement for taste, but an addition. By working on this composition, we started to ask “What is we can create a taste through tongue for Hey Jude by the Beatles?”

Shared/Communal Experiences
Experience as we understand is unique to each individual. In this case, we have taken the opportunity of disrupting this idea with sensors that allow people to be able to feel the sensation of others. What occurs is an embodiment of these sensations through the tactile sensors that are connected to remote individuals. The resulting effect is both reflective of human the desire of storytelling and literally having an understanding of how another person experiences their environment.
The Draft

Instructor: Tim Durfee
Collaboration with Toyota and Saatchi & Saatchi

The phenomenon of the world becoming increasingly personalized to the individual, but there are two different methods how this is being executed. One is from the company, and one is from the users. Both the industry and the consumer play a role in personalization, but the consumers have and will drive the quest in personalized consumption via Yelp and others. I wanted to open up future implication of this system in a quest for a doctor. How can industry use this system towards their advantage? In making hyperbolic collages, I created a video with that same roughness.

initial investigation

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initial investigation: detailed

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hyperbolic collage

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Instructor: Elise Co
Workshop with Yuri Suzuki

The object of this one-day workshop was to create a "friendly object". I brought a stapler and wanted to create a context with the stapler's limited movement. After playing with the servo + ardunio, I then create this scenario where the stapler would try to exercise with its limited movement. After seeing it, it was cute and you kind of feel for the stapler. Given more time, I would have explored more within the context of exercising: maybe laying the stapler sideway to create a different movement. Overall the workshop was fun, and made me appreciate the importance of the little details that goes into a specific designed movement.

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In creating a dispensing machine, we wanted site specific to the costumers. We first experimented in dispensing a dollar for their memory, and later moved to an idea where we would gather memories from a specific location and create a dispensing machine for the other peoples in that area. We wanted to attach memories to physical areas, like how with Google PicasaWeb you can add your own photos in Google Maps. The Memory Bank would be different, in that one must physically be in that specific memory location to be dispensed.

dollar from Greg Ahn on Vimeo.

iteration from a memory collected from dollar dispenser

mem process from Greg Ahn on Vimeo.

Collection of memories from three different locations.

♫ wiw_nancy_all.mp3

♫ wiw_centralpark.mp3

♫ wiw_equinox.mp3

Memory Donation Bank form from Central Park.

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